
We'd have to duplicate the effort for the mobile versions. So anything we did with GPUs would only be for desktop/laptop OSes. The internal representation of paint data in ArtRage is very far from what OpenGL supports on the mobile platforms. The biggest is that whatever we do on Windows/Mac wouldn't work on iOS/Android. We've looked several times at using GPU acceleration and always run into roadblocks. Whocha! I'm glad you're enjoying drawing and painting. If you're an artist you should populate your toolkit with whatever tools you need to get the results you want. In my workshop I have a circular saw, reciprocating saw, power drill, and all manner of chisels, hammers, set-squares and the like. And if you want to do that thing, by all means get the application that does it best. There are other applications which do what they do exceptionally well.
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It's about having a full range of tools and utilities to help with the creative process. The User Interface is all about getting you into the creative mindset and keeping you there. Regarding other paint applications: Painting is more than just one particularly good simulation. They have the infrastructure and support to produce absolutely mind-blowing technology.

I use Photoshop myself - I imagine their natural-media painting will also be amazing. Adobe are an awesome company which makes phenomenal tools. Well done, guys - you must be very proud. And here's a picture of Tycho, the ArtRage Mascot catĬongratulations to Adobe for finally catching up to where we were 20 years ago. Not actually proof - just making you jealous. You missed your chance! If you need to know anything check The ArtRage Forums Proof I'm me: The ArtRage Twitter account twitting that I'm here.

Ask me anything about ArtRage, New Zealand, being red-colour-blind, or why Nisha is the best Borderlands Pre-sequel character. Wrote ArtRage 2 through to ArtRage 5 Now I'm 51 years old, working from my home-office in Auckland, New Zealand. Wrote various Photoshop plugins for Digital Anarchy. Wrote the natural paint for Jasc Paintshop Pro. Founded Ambient Design Ltd in 2000 with Matt Fox-Wilson. Wrote KPT5, KPT6, and KPT Effects for MetaCreations/Corel. Wrote 4D Paint (3D painting application, later called Deep Paint) in 12 months while working in a soul-destroying database job. Waaaaaat?) Worked for various hardware companies like IBM and Compaq. Started coding in 1982 on a BBC Micro with 32KB ram (10KB - 20KB of which was taken up by video memory. You can experiment with various tones, patterns, and paper textures, as well as use over 100 brushes to create arresting, one-of-a-kind projects.MiniBio: Left school aged 17 to work in an underground power-station. OpenCanvas is one of the best programs to use if you want to gradually move from traditional painting to digital design. Here you can customize brushes, record unique actions, adjust the appearance of a canvas, and more. If you have previously used Photoshop, you will easily switch to this software. It does wonders when it comes to using natural media and creating lifelike paintings, being malleable enough so that users can create a convenient working environment. ArtRage is better suited for mimicking traditional mediums like oil paint.ĪrtRage is a cross-platform program with instruments for realistic digital painting. However, OpenCanvas is suitable for all styles, being reminiscent of Clip Studio Paint but with more advanced tools on board.

Namely, they both contain basic drawing tools and have a UI that is easy to master.

Comparing ArtRage vs OpenCanvas, I figured out that these programs have several things in common.
